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	<title>Comments for Sandwich Palsy and RPGs</title>
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	<link>http://hatblog.rustedphoenix.net</link>
	<description>Bacon with a smile? OR DEMONS?</description>
	<lastBuildDate>Fri, 20 May 2011 16:00:01 +0000</lastBuildDate>
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		<title>Comment on Apologies and a bit of GM/Player advice by RPG News from Around the Net: 20-MAY-2011 &#124; Game Knight Reviews</title>
		<link>http://hatblog.rustedphoenix.net/?p=36#comment-10</link>
		<dc:creator>RPG News from Around the Net: 20-MAY-2011 &#124; Game Knight Reviews</dc:creator>
		<pubDate>Fri, 20 May 2011 16:00:01 +0000</pubDate>
		<guid isPermaLink="false">http://hatblog.rustedphoenix.net/?p=36#comment-10</guid>
		<description>[...] and he definitely has an interesting perspective on gaming. He recently wrote a cool article about GM and player psychology that is definitely worth pondering at Sandwich Palsy and [...]</description>
		<content:encoded><![CDATA[<p>[...] and he definitely has an interesting perspective on gaming. He recently wrote a cool article about GM and player psychology that is definitely worth pondering at Sandwich Palsy and [...]</p>
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		<title>Comment on Subjectivity and Other Forms of GM Prep Wizardry by PixelScum</title>
		<link>http://hatblog.rustedphoenix.net/?p=31#comment-8</link>
		<dc:creator>PixelScum</dc:creator>
		<pubDate>Thu, 12 May 2011 07:58:28 +0000</pubDate>
		<guid isPermaLink="false">http://hatblog.rustedphoenix.net/?p=31#comment-8</guid>
		<description>Almost deliberate actually, I wanted a number that could easily convert into a lot of systems fairly simply and 5/-5 was pretty much it, in d6 it&#039;s represented by 10d6/1d6 and so on. I confess I totally didn&#039;t remember precisely what fudge/fate&#039;s ladder was at the time due to lots of sleep deprivation and plenty of other things but as you can see it more or less fits well (as fudge and fate are made to be extended and mixed with other things pretty much at will, so moving to 5/-5 isn&#039;t too hard though you might need some compensation with the dice.)
I&#039;m actually a huge fan of the two systems as well as PDQ and I tend to run a lot of games with the three combined into one lovely monstrousity.</description>
		<content:encoded><![CDATA[<p>Almost deliberate actually, I wanted a number that could easily convert into a lot of systems fairly simply and 5/-5 was pretty much it, in d6 it&#8217;s represented by 10d6/1d6 and so on. I confess I totally didn&#8217;t remember precisely what fudge/fate&#8217;s ladder was at the time due to lots of sleep deprivation and plenty of other things but as you can see it more or less fits well (as fudge and fate are made to be extended and mixed with other things pretty much at will, so moving to 5/-5 isn&#8217;t too hard though you might need some compensation with the dice.)<br />
I&#8217;m actually a huge fan of the two systems as well as PDQ and I tend to run a lot of games with the three combined into one lovely monstrousity.</p>
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		<title>Comment on Subjectivity and Other Forms of GM Prep Wizardry by shaneknysh</title>
		<link>http://hatblog.rustedphoenix.net/?p=31#comment-7</link>
		<dc:creator>shaneknysh</dc:creator>
		<pubDate>Thu, 12 May 2011 03:56:38 +0000</pubDate>
		<guid isPermaLink="false">http://hatblog.rustedphoenix.net/?p=31#comment-7</guid>
		<description>You are very close to the adjective ladder used in the Fudge RPG (http://www.fudgerpg.com/)

Legendary +4
Superb +3
Great +2
Good +1
Fair 0
Mediocre -1
Poor -2
Terrible -3
Abysmal -4</description>
		<content:encoded><![CDATA[<p>You are very close to the adjective ladder used in the Fudge RPG (<a href="http://www.fudgerpg.com/" rel="nofollow">http://www.fudgerpg.com/</a>)</p>
<p>Legendary +4<br />
Superb +3<br />
Great +2<br />
Good +1<br />
Fair 0<br />
Mediocre -1<br />
Poor -2<br />
Terrible -3<br />
Abysmal -4</p>
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		<title>Comment on World-Building Part I by PixelScum</title>
		<link>http://hatblog.rustedphoenix.net/?p=6#comment-5</link>
		<dc:creator>PixelScum</dc:creator>
		<pubDate>Fri, 06 May 2011 20:31:36 +0000</pubDate>
		<guid isPermaLink="false">http://hatblog.rustedphoenix.net/?p=6#comment-5</guid>
		<description>Ah thanks, I was hoping people would get that vibe, there&#039;s actually a lot of politics tomfoolery in the setting because there&#039;s no overt threat, just small internecine struggles and border squabbling, nothing that equates to outright warfare essentially and this goes double for for the Magos Unificatos (the proper term for the entire congregation of mages, really.)</description>
		<content:encoded><![CDATA[<p>Ah thanks, I was hoping people would get that vibe, there&#8217;s actually a lot of politics tomfoolery in the setting because there&#8217;s no overt threat, just small internecine struggles and border squabbling, nothing that equates to outright warfare essentially and this goes double for for the Magos Unificatos (the proper term for the entire congregation of mages, really.)</p>
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		<title>Comment on World-Building Part I by Tim K.</title>
		<link>http://hatblog.rustedphoenix.net/?p=6#comment-4</link>
		<dc:creator>Tim K.</dc:creator>
		<pubDate>Fri, 06 May 2011 00:33:11 +0000</pubDate>
		<guid isPermaLink="false">http://hatblog.rustedphoenix.net/?p=6#comment-4</guid>
		<description>Very nice start. I like the concept. Looks like it will probably feel differently than some fantasy settings because of the high level of academia mentioned.</description>
		<content:encoded><![CDATA[<p>Very nice start. I like the concept. Looks like it will probably feel differently than some fantasy settings because of the high level of academia mentioned.</p>
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